Years later and most likely never to be played again,
Cindrana Longpath, Venture Captain of Korvosa
Female tiefling loremaster 1/pathfinder field agent 1/evoker (admixture[APG]) 13 (Pathfinder Player Companion: Pathfinder Society Primer, Pathfinder RPG Advanced Player's Guide 143, Pathfinder RPG Bestiary 264)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +24
Aura elemental manipulation (30 ft.)
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Defense
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AC 25, touch 14, flat-footed 23 (+5 armor, +2 deflection, +2 Dex, +2 natural, +4 shield; +2 deflection vs. evil)
hp 108 (15 HD; 14d6+1d8+45)
Fort +9, Ref +10, Will +14; +2 resistance vs. evil
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee +1 club +7/+2 (1d6+1)
Ranged mwk light crossbow +9 (1d8/19-20)
Special Attacks intense spells (+6 damage)
Spell-Like Abilities (CL 15th; concentration +17)
3/day—dancing lights
1/day—darkness
Evoker Spells Prepared (CL 15th; concentration +27)
8th—empowered disintegrate (DC 26), stormbolts[APG] (DC 29), summon monster VIII
7th—empowered fire snake[APG] (DC 26), empowered extended greater false life[UM], limited wish, greater teleport
6th—disintegrate (2, DC 26), empowered intensified fireball (DC 24), extended life bubble[APG] (DC 25), extended overland flight, extended planar adaptation[APG]
5th—fire snake[APG] (DC 26), empowered fireball (DC 24), empowered lightning bolt (2, DC 24), quickened true strike (2), empowered vampiric touch
4th—black tentacles, emergency force sphere, intensified fireball (2, DC 24), intensified force punch[UM] (DC 24), extended haste, intensified lightning bolt (DC 24)
3rd—battering blast (DC 24), intensified burning arc (2, DC 23), intensified burst of radiance (DC 23), dispel magic, fireball (DC 24), communal resist energy[UC]
2nd—burning arc (DC 23), mirror image, resist energy, scorching ray, scorching ray, see invisibility, intensified snowball[UW]
1st—liberating command[UC] (2), magic missile, magic missile (2), protection from evil (2), snowball[UW]
0 (at will)—detect magic, prestidigitation, ray of frost, read magic
Opposition Schools Illusion
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Statistics
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Str 10, Dex 14, Con 14, Int 30, Wis 12, Cha 10
Base Atk +6; CMB +6; CMD 20
Feats Alertness, Cunning, Empower Spell, Extend Spell, Improved Familiar, Intensified Spell[APG], Maximize Spell, Opposition Research[UM], Quicken Spell, Skill Focus (Knowledge [arcana]), Spell Focus (evocation), Toughness, Varisian Tattoo[ISWG]
Traits focused mind, tomb raider
Skills Acrobatics +5, Appraise +16, Craft (tattoo) +30, Diplomacy +13, Disable Device +8, Fly +11, Intimidate +15, Knowledge (arcana) +34, Knowledge (dungeoneering) +19, Knowledge (engineering) +18, Knowledge (geography) +18, Knowledge (history) +18, Knowledge (local) +28, Knowledge (nature) +18, Knowledge (nobility) +18, Knowledge (planes) +28, Knowledge (religion) +28, Linguistics +28, Perception +24, Sense Motive +18, Spellcraft +28, Stealth +8, Survival +1 (+3 to avoid becoming lost), Use Magic Device +18; Racial Modifiers +4 Fly
Languages Abyssal, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Hallit, Ignan, Infernal, Kelish, Orc, Osiriani, Polyglot, Shadowtongue, Shoanti, Skald, Sylvan, Terran, Thassilonian, Tien, Undercommon, Varisian, Vudrani
SQ arcane bond (Riffle [Familiar], faerie dragon), pathfinder training (greater casting), prehensile tail[ARG], secret (secret health), versatile evocation, wayfinder upgrade, wayfinder upgrade (daylight)
Combat Gear lesser extend metamagic rod, lesser selective metamagic rod[APG], pearl of power (1st level) (3), potion of cure moderate wounds (2), potion of gaseous form, potion of protection from evil (4), reach metamagic rod[APG], spell tattoo of Infernal Healing, wand of channel the gift (CL 6th, 50 charges), wand of mage armor (50 charges), wand of shield (50 charges), alchemist's fire (3), antiplague[APG] (3), antitoxin (3), tangleburn bag[UE] (2), tanglefoot bag (6), thunderstone (2); Other Gear +4 comfort cushioned glamered restful silken ceremonial armor[UC], +3 mithral buckler, +1 club, crossbow bolts (7), mwk light crossbow, amulet of natural armor +2, belt of mighty constitution +2, cloak of resistance +3, dweomer's essence (2), efficient quiver, first aid gloves, handy haversack, headband of vast intelligence +6, manual of bodily health +1, ring of protection +2, tome of clear thought +1, wayfinder[ISWG], adventurer's sash, cleats[APG], climber's kit, earplugs[APG], everburning torch, explorer's outfit, familiar satchel[UE], flint and steel, grappling hook, ink (4), inkpen (4), masterwork tool, noble's outfit, pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pocketed scarf[UE], scroll box[UE], signet ring, silk rope (50 ft.), spell component pouch, trail rations (10), traveling spellbook[APG], whetstone, winter blanket, diamond dust (stoneskin/comm stoneskin; 1800 gp) (worth 1,800 gp), diamonds (2, limited wish; 1500 gp each) (worth 3,000 gp), 21,789 gp, 4 sp, 5 cp
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Special Abilities
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Admixture Associated School: Evocation
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elemental Manipulation (13 rounds/day) (Su) 30' Aura changes a chosen energy type into another chosen energy type.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Greater Casting (Evoker) The Pathfinder field agent gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She doesn’t gain other benefits of that class other than spells per day, spells known, a
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells (+6 damage) (Su) Evocation spells deal listed extra damage.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Versatile Evocation (13/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
Wayfinder Upgrade (Wayfinder [empty]) The chosen wayfinder grants extra abilities when equipped.
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So, pathfinder first edition, has pretty much died here in Jacksonville, so I figured I’d do up my mage and Venture captain Cindrana. She was fun to play and a well balanced character. She was equal parts, glass, Canon and Buffer for any party she was in. I Once enabled a party of six, including two halflings and two humans to go through the entire dungeon without a single torch, thanks to communal dark vision spell.
As you may have noticed she is very Interested in Meta rods, Gems and Feats. I one time cast an intensified empowered fireball at 15th level as a caster. Sadly, the bad guys we are fighting took 185 points of damage to the chin. ;)
As soon as I got access to limited wish, I had lots of fun with that so. I put the components pricey gems, into her horns so she could have a little vanity while casting a powerful limited wish. The reason, I went with the Pathfinder agent and loremaster Prestige classes was the pump up my skills and add some features that the wizard class doesn’t have.